Ways to use this list
- Take a spin walk on park paths or quiet streets: at each junction the wheel picks the way. After 20 minutes, open a map and see where you ended up.
- Teach left and right to young children: spin, then everyone raises that hand. A sticker on the right hand gives them something to check against.
- Play "which hand?": hide a button in one fist behind your back and let the Which hand? button guess for the player. Keep score over ten rounds.
- Arrows game for PE or a party: spin, and the group jumps for Up, crouches for Down or steps to the left or right. Anyone who gets it wrong sits out a round.
- Settle small "which side" arguments: the left or right seat in the car, which side of a shared bedroom, or which end of the sofa. The wheel has no favourites.
- Geography lesson: spin the Compass points list, then pupils name a town, country or ocean that lies in that direction from your school.
Press Spin the wheel, tap the game or press the Space bar. Change the list in the box as you
like: add your own, delete what doesn't suit you, or write *2 after an entry to give it double the
chance. The game buttons switch the same list to a duck race, hat, claw machine and more.
The full list (2 entries)
- Left
- Right
๐ Related guide: Who goes first? 12 fair ways to decide
Questions people ask
Is the left or right wheel really 50/50?
Yes. With two slices, Left and Right each have exactly half the chance. Your browser's secure random generator decides the result before the wheel starts moving, so a harder or longer spin changes nothing.
How do I add straight on, back or more directions?
Press a quick-list button above the picker. Three ways adds Straight on, Four ways adds Turn back, and Compass points gives all eight directions. You can also type your own, such as Upstairs and Downstairs.
What is the left or right wheel game?
It's any game where a spin decides the direction instead of a player: which path to take in a maze or a story, which hand to raise, or which of two doors a character opens. Teachers and streamers often ask the group to guess the result before each spin and keep score.
Can I make one direction come up more often?
Yes. Type Left *2 on its line and Left gets two chances for every one that Right gets; its slice grows to show it. Delete the *2 again to make the wheel even.
How can children remember which hand is left?
Hold both hands up in front of you, palms facing away, with the thumbs stuck out to the side. The thumb and pointing finger of the left hand make a capital L, while the right hand makes a back-to-front one.
Is there a rule for getting out of a maze?
Often, yes: from the entrance, keep one hand on the wall and walk without ever letting go. If all the walls of the maze are joined up, this always brings you out in the end, though rarely by the shortest route. Spin to choose which hand.