Guides
Short, practical guides for the moments people pick at random: in class, at a raffle, on the sports field and around the games table. Each one ends with the tools to do it.
-
How to pick students at random, fairly
Random picking gets more students thinking, but done badly it feels like a trap. Here is how to make it fair, quick and safe to be picked.
-
How to run a fair raffle or giveaway draw
Most complaints about a draw come from unclear rules or a draw nobody saw. Six steps make a raffle or giveaway fair, and make it look fair too.
-
How to make fair random teams
Captains picking teams leaves someone picked last. Random and balanced-random teams are fairer, quicker and kinder. Here is how to do both.
-
Who goes first? 12 fair ways to decide
From a coin toss to a full random order, here are twelve ways to decide who goes first, which ones are really fair, and how to keep it fair all evening.
Looking for something to spin?
Try the name picker games, or one of the ready-made lists: yes or no, numbers, classroom jobs, truth or dare and more.