Random Jersey Number Generator

Spin for a jersey or shirt number from 0 to 99. Handy for a new team kit, made-up players or settling who gets number 10.

Quick lists:

Shortcuts: Space pick · F fullscreen · M sound

Names✎ Edit

Tip: Anna *3 gives Anna three chances.

🖼️ Photos

Add pictures of people, pets or things. Each photo takes its file's name (ava.jpg becomes "Ava") and appears in every game. Photos stay on this device and are not in share links.

    Tip: start a name with an emoji, like 🍕 Pizza, for a picture without a photo.

    ⚙️ Settings
    After each pick
    🕘 History

      Winners appear here.

      🧩 Put it on your website

      Add this picker to a class website, blog, Google Sites or school portal: copy the code and paste it where HTML is allowed. It opens with the game you have chosen now.

      Ways to use this list

      • Hand out kit numbers fairly: each player spins once with "Remove the winner" on, so no two players share a number.
      • When several players want the same number, put their names on the name wheel and let the spin decide who gets it.
      • Create made-up players for a sports video game, a comic or a story, each with a number from the wheel.
      • Choose a number for a new season, a race bib or a locker when you have no favourite of your own.
      • PE team games: give each pupil a random number and call numbers out for relay or tag turns.

      Press Spin the wheel, tap the game or press the Space bar. Change the list in the box as you like: add your own, delete what doesn't suit you, or write *2 after an entry to give it double the chance. The game buttons switch the same list to a duck race, hat, claw machine and more.

      The full list (100 entries)

      • 0
      • 1
      • 2
      • 3
      • 4
      • 5
      • 6
      • 7
      • 8
      • 9
      • 10
      • 11
      • 12
      • 13
      • 14
      • 15
      • 16
      • 17
      • 18
      • 19
      • 20
      • 21
      • 22
      • 23
      • 24
      • 25
      • 26
      • 27
      • 28
      • 29
      • 30
      • 31
      • 32
      • 33
      • 34
      • 35
      • 36
      • 37
      • 38
      • 39
      • 40
      • 41
      • 42
      • 43
      • 44
      • 45
      • 46
      • 47
      • 48
      • 49
      • 50
      • 51
      • 52
      • 53
      • 54
      • 55
      • 56
      • 57
      • 58
      • 59
      • 60
      • 61
      • 62
      • 63
      • 64
      • 65
      • 66
      • 67
      • 68
      • 69
      • 70
      • 71
      • 72
      • 73
      • 74
      • 75
      • 76
      • 77
      • 78
      • 79
      • 80
      • 81
      • 82
      • 83
      • 84
      • 85
      • 86
      • 87
      • 88
      • 89
      • 90
      • 91
      • 92
      • 93
      • 94
      • 95
      • 96
      • 97
      • 98
      • 99

      See all 263 ready-made lists

      📖 Related guide: How to run a fair raffle or giveaway draw

      Questions people ask

      Which jersey numbers are allowed?

      It depends on the sport and the league. Many teams use 0 to 99, some leagues do not allow 0 or 00, and some tie number ranges to positions, so check your league's rules before the shirts are printed.

      Do jersey numbers mean anything?

      Sometimes. In soccer, 1 is traditionally the goalkeeper and 9 the centre-forward, and in American football the offensive linemen usually wear numbers from 50 to 79. In many other sports a number is simply the player's choice.

      How do I give every player a different number?

      Just let each player spin in turn. No repeats until everyone is picked is on from the start, so a number that is taken stays out of the draw and the squad ends up with no duplicates. For a wheel that visibly loses each number as it goes, switch Settings to Remove the winner.

      Can I include 00?

      Yes: press 0–99 plus 00. The picker treats 00 as its own entry, separate from 0, so both can come up. With 101 numbers the list opens on the slot machine.

      Why do some basketball leagues refuse numbers like 7 or 28?

      Many basketball competitions once allowed only the digits 0 to 5, and some youth leagues still do, so 23 is fine but 28 is not. The reason is practical: a referee reports a foul by holding up the number on their fingers, one hand per digit. Press Digits 0–5 only for numbers that fit.