Ways to use this list
- Weekly star: the student of the week spins for their reward.
- Table points: on Friday the table with the most points presses Table or group and spins once for everyone at that table.
- Behaviour charts: spin when a student reaches their goal.
- Add bigger prizes with lower chances using weights (
Movie afternoononce,Sticker *4). - Whole-class jar: drop in a marble or pom-pom whenever another adult praises the class, and when the jar is full, press Whole class and spin.
- Middle school: press Grades 6โ8, because a homework pass or a choose-your-seat day goes down far better with twelve-year-olds than a sticker.
Press Spin the wheel, tap the game or press the Space bar. Change the list in the box as you
like: add your own, delete what doesn't suit you, or write *2 after an entry to give it double the
chance. The game buttons switch the same list to a duck race, hat, claw machine and more.
The full list (35 entries)
- Homework pass
- Skip-a-question pass
- Sit with a friend
- Choose your seat for a day
- Teacher's chair for a lesson
- Work anywhere in the room
- Line leader for a day
- First in the lunch line
- Sticker
- Use special pens
- Lunch with the teacher
- Positive note home
- Good news phone call home
- Show and tell
- Read to the class
- Choose the read-aloud book
- Choose the brain break
- Choose the class music
- Be the teacher's helper
- Run the morning meeting
- Teach the class a game
- Class mascot on your desk
- Bring a soft toy for the day
- Wear a hat in class
- Shoes off in class
- Drawing time
- Draw on the board
- Reading buddy in a younger class
- Pick the class game
- Extra 5 minutes of break
- 5-minute dance party
- Lesson outside
- Pyjama day
- Teacher wears a silly hat
- Games afternoon
๐ Related guide: How to pick students at random, fairly
Questions people ask
How do I make big prizes rarer?
Give small rewards more chances with weights: Sticker *4 is four times as likely as a reward written without a number.
How often should students spin the reward wheel?
Keep it special: once a week for the student of the week or the winning table works in most classes, while a spin for every small thing loses its pull within a fortnight. Tie each spin to a goal the class knows in advance, such as 20 table points.
What if a student spins a reward I can't give today?
Write it on a slip with the student's name and a date, like a voucher, and honour it on a day that suits. Lunch with the teacher, a lesson outside and pyjama day all need a little planning, and a promise kept matters more than a reward given on the spot.
Can I add photos of prizes?
Yes: add pictures in ๐ผ๏ธ Photos, named after the rewards, and they appear on the wheel.
Are these rewards free?
All of them cost nothing or almost nothing: at most a sheet of stickers, a few special pens and a hat for the teacher. Some depend on school rules (shoes off, hats, pyjama day), so remove any your school does not allow.